![]() ![]() The actual locomotion is a product of the rig self-righting itself to compensate for the new imbalance.Īs a result, it can be frustrating to play Sumotori. Even moving around is a little spastic–it looks like your input doesn’t control the rig directly, but rather nudges it off-balance. The physics ragdoll rigs are self-balancing, so they’re in constant autonomous motion whenever they’re off balance (which is 100% of the time as soon as you engage your opponent). ![]() The control system in Sumotori is once removed. It’s great fun to watch them smash things in their desperate attempt to right themselves. ![]() If you let the ragdoll men stagger around a bit after a match they’ll usually end up in the walls, too. I spent a few minutes just destroying them in the game’s hidden mode (shoot between the right-most slat to destroy the near corner wall on the title screen). The destructible walls provide a great sense of impact. Even ignoring its miniscule size, the physics engine stands alone as innovative. It’s worth mentioning that Sumotori is a technical masterpiece. ![]()
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